Speaking of SkyUnlimited, looks like they are having a sale. Nobody bothered to tell the painter though. Animated crew door, crew, tailhook, folding wings, propeller blades, rotodome. The Alphasim version started out headed toward being accurate but got sidetracked when it was decided that we were making a weekend warrier version. Accurately modelled and working catapult launch system (FSX Acceleration reqd). I only loaded up Wozza's T-6 once because I couldn't believe how much begger the T-6 was than the default Cessna and wanted a second opinion. I like the Alphasim T-6 because I was the painter but I always thought the SkyUnlimited interiors were more accurate. Just copy one over from one of the default texture folders, reload the aircraft, and you should be fine. It all points to a missing texture.cfg file. If you look in one of the default texture folders (for one of the individual paints) that comes with the product, there is likely a 'Texture.cfg' file that needs to be copied and added to the repaint folder(s), and/or some textures that those default paint folders have that is missing from the folder(s) of the repaint(s).I would say John has hit the nail on the head. When the shading appears reversed, as it is shown, it indicates that the bump maps (and perhaps even spec maps) are missing. Black objects are the sign that a texture is missing. The things you mention and illustrate confirm that the model you have is FSX native already, as an FS9 model will never do those things.
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